T1 Pistol
weaponT1Sidearm — short-range, low damage but cheap.
Browse 25 recipes across weapons, armor, ships, meds, and cosmic tools (Bio-Reaper / Plasma Cutter / Crystal Sifter and 6 more per cosmos sprint6-tool-naming). Crafting routes through the 5 factory property kinds (Weapon / Armor / Ship / Tool / Food). Resources + craft fee are paid in GLRY on-chain; the result is a clean NFT (tier + durability + toolKind only, no modifiers per Phase 3.6).
Sidearm — short-range, low damage but cheap.
Submachine gun — burst fire, mid-range.
Plasma rifle — solid all-rounder for mid-game.
High-damage long-range cannon. Minerals-charged plasma core.
Endgame weapon. Devastating damage at max range — quantum-warped projectile.
Full set: helmet + chest + boots. Mitigation +15.
Full set. Mitigation +35.
Endgame armor. Mitigation +75.
Light scout. +20 HP, +1% dodge, 50 cargo.
Mid-class cruiser. +50 HP, +3% dodge, 120 cargo.
Heavy frigate. +100 HP, +6% dodge, 250 cargo.
Battleship. +200 HP, +10% dodge, 500 cargo.
Endgame dreadnought. +350 HP, +15% dodge, 1000 cargo.
Quick heal — +30 HP instant. Stack 10.
Strong heal — +80 HP instant. Stack 5.
Sustained heal — +150 HP over 3 turns (50/turn).
Handheld bio-edge scythe — yields Organics 1×.
Handheld plasma torch — yields Titans 1×.
Manual panning tray with resonance scanner — yields Minerals 1×.
Tracked rover with retractable arms — yields Organics 2×.
Two-handed ion-accelerated drill — yields Titans 2×.
Quantum-state isotope drill — yields Minerals 2×.
Stationary bio-reactor — yields Organics 4×.
Self-anchoring drilling platform — yields Titans 4×.
Gravity-well bulk extractor — yields Minerals 4×.